基于JS实现简单滑块拼图游戏

本文讲解"基于JS实现简单滑块拼图游戏",用于解决相关问题。

成品效果

 基于JS实现简单滑块拼图游戏

<body><div id="game" ></div></body>

/*** js配置*/
var config = {width: 300,height: 300,img: "./img/fj.jpg",gameDom: document.getElementById("game"),row: 3, //3行col: 3 //3列
}
//经过计算的一些数据
var computed = {num: config.col * config.row, //方块数量w: config.width / config.col, //每个小方块的宽度h: config.height / config.row //每个小方块的高度
}
//方块对象的数组,每个对象中记录了方块的正确坐标、当前坐标、dom元素、以及一些实用方法
var blocks;
/*** 为全局变量blocks赋值*/
function setBlocks() {blocks = [];var points = getPointsArray(); //该数组用于设置每个方块的正确坐标var shuffledPoints = [...points]; //复制后的数组用于在洗牌后设置方块的当前坐标shuffle(shuffledPoints);//洗牌for (var i = 0; i < points.length; i++) {  const point = points[i];  //创建方块对象  var b = {    left: point.left,    top: point.top,    curLeft: shuffledPoints[i].left,    curTop: shuffledPoints[i].top,    dom: document.createElement("div"),    update() {      this.dom.style.transition = "all .5s";      this.dom.style.left = this.curLeft + "px";      this.dom.style.top = this.curTop + "px";    },    isCorrect() {      return this.curTop === this.top && this.curLeft === this.left;    },    isEmpty: i === points.length - 1 //是否应该是空白方块  }  b.dom.style.width = computed.w + "px";  b.dom.style.height = computed.h + "px";  b.dom.style.position = "absolute";  b.dom.style.border = "1px solid #fff";  b.dom.style.boxSizing = "border-box";  b.dom.style.background = `url("${config.img}")`;  b.dom.style.cursor = "pointer";  b.dom.style.backgroundPosition = `-${b.left}px -${b.top}px`;  b.dom.block = b;  b.dom.onclick = function () {    switchBlock(this.block);  }  b.update();  blocks.push(b);}
}
/*** 生成游戏*/
function generateGame() {config.gameDom.style.width = config.width + "px";config.gameDom.style.height = config.height + "px";config.gameDom.style.border = "2px solid #8c8c8c";config.gameDom.innerHTML = ""; //清空区域for (const item of blocks) {  if (!item.isEmpty) {    config.gameDom.appendChild(item.dom);  }}
}
/*** 获得所有方块的可取到的坐标数组*/
function getPointsArray() {var arr = [];for (var i = 0; i < computed.num; i++) {  arr.push({    left: (i % config.col) * computed.w,    top: parseInt(i / config.col) * computed.h  });}return arr;
}

/*** 将某个block对象的坐标,与空坐标交换* @param {*} block */
function switchBlock(block) {//找到空坐标var emptyBlock = blocks.find(b=>b.isEmpty);//判断是否相邻if(Math.abs(block.curLeft - emptyBlock.curLeft) + Math.abs(block.curTop - emptyBlock.curTop) !== computed.w){  return;}//交换var bLeft = block.curLeft;var bTop = block.curTop;block.curLeft = emptyBlock.curLeft;block.curTop = emptyBlock.curTop;emptyBlock.curLeft = bLeft;emptyBlock.curTop = bTop;block.update();emptyBlock.update();if(isWin()){  setTimeout(() => {    alert("游戏胜利")  }, 500);}
}
/*** 数组洗牌* @param {*} arr */
function shuffle(arr) {for (var i = 0; i < arr.length - 1; i++) {  var targetIndex = getRandom(0, arr.length - 1);  var temp = arr[i];  arr[i] = arr[targetIndex];  arr[targetIndex] = temp;}
}
function getRandom(min, max) {var dec = max - min;return Math.floor(Math.random() * dec + min);
}
/*** 游戏是否胜利*/
function isWin() {for (const b of blocks) {  if (!b.isCorrect()) {    return false;  }}return true;
}
setBlocks();
generateGame();

总结

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