基于Python实现格斗小游戏的示例代码

 

前言

格斗游戏,曾经是街机厅里最火爆的游戏之一,甚至可以把“之一”去掉,那个年代的格斗游戏

就是街机游戏的王。

如今的影响力已经大不如前,已经基本上消亡了。今天让小编重拾回忆,给大家做一款简单版本的格斗游戏吧

欢迎大家来到炼狱角斗场(Python代码文字版本的小游戏哈)

 

一、简易版本格斗

1)代码展示

import time
import random
lose_player = 0
lose_enemy = 0
for i in range(3):
  print('-'*10+'第'+str(i+1)+'局'+'-'*10)
  hp_player = random.randint(100,181)
  attack_player = random.randint(30,51)
  hp_enemy = random.randint(100,181)
  attack_enemy = random.randint(30,51)
  print('【玩家血量】:',hp_player,'【玩家战力】:',attack_player)
  print('【敌人血量】:',hp_enemy,'【敌人战力】:',attack_enemy)
  print('-'*30)
  time.sleep(1.5)
  while hp_player > 0 and hp_enemy > 0:
      hp_player = hp_player - attack_enemy
      hp_enemy = hp_enemy - attack_player
      print('你发起了攻击,【敌人】剩余血量:',hp_enemy)
      print('敌人向你发起了攻击,【玩家】的血量剩余:',hp_player)
      print('-'*30)
      time.sleep(1.5)
  if hp_enemy <= 0 and hp_player < 0:
      print('玩家和敌人同归于尽了!')    
  elif hp_enemy < 0 and hp_player >= 0:
      print('欧耶!敌人被玩家干掉了!')
      lose_enemy += 1
  elif hp_player < 0 and hp_enemy > 0:
      print('悲催,玩家被敌人干掉了!')
      lose_player += 1
  print('-'*30)
  time.sleep(1.5)
  if lose_enemy == 2:
      print('【最终结果:玩家获胜!】')
      break
  elif lose_player == 2:
      print('【最终结果:你输了!】')
      break
else:
  if lose_enemy > lose_player:
      print('【最终结果:玩家获胜!】')
  elif lose_player > lose_enemy:
      print('【最终结果:玩家输了!】')
  else:
      print('【最终结果:平局】')

2)效果展示

这程序针对我....骂骂咧咧。

 

二、炼狱角斗场格斗

1)代码展示

import time
import random

class Role():
  def __init__(self,name = '|角色|'):
      self.name = name
      self.life = random.randint(100,150)
      self.attack = random.randint(30,50)

class Sains_knight(Role):
  def __init__(self,name = '|圣光骑士|'):
      Role.__init__(self,name)
      self.life = 5 * self.life
      self.attack = 3 * self.attack

  def fight_buff(self,enemy):
      if enemy == '|暗影刺客|':
          self.attack *= 1.5
      else:
          self.attack = self.attack

class Shadow_Assassin(Role):
  def __init__(self,name = '|暗影刺客|'):
      Role.__init__(self, name)
      self.life = 3 * self.life
      self.attack = 5 * self.ttack

  def fight_buff(self,enemy):
      if enemy == '|精灵弩手|':
          self.attack *= 1.5
      else:
          self.attack = self.attack

class Faerie_Bowman(Role):
  def __init__(self,name = '|精灵弩手|'):
      Role.__init__(self, name)
      self.life = 4 * self.life
      self.attack = 4 * self.attack

  def fight_buff(self,enemy):
      if enemy == '|圣光骑士|':
          self.attack *= 1.5
      else:
          self.attack = self.attack

class GAME():
  def __init__(self):
      self.players = []
      self.enemies = []
      self.show_title()
      self.show_role()
      self.order_role()
      self.pk_role()

  # 随机生成角色的属性
  def born_role(self):
      for i in range(3):
          self.players.append(random.choice([Sains_knight(),Shadow_Assassin(),Faerie_Bowman()]))
          self.enemies.append(random.choice([Sains_knight(),Shadow_Assassin(),Faerie_Bowman()]))

  # 生成和展示角色信息
  def show_role(self):
      self.born_role()
      # 展示我方的3个角色
      print('----------------- 角色信息 -----------------')
      print('你的队伍:')
      for i in range(3):
          print('|我方|%s  血量:%s  攻击:%s'
                % (self.players[i].name,self.players[i].life,self.players[i].attack))
      print('--------------------------------------------')
      print('敌人队伍:')

      # 展示敌方的3个角色
      for i in range(3):
          print('|敌方|%s  血量:%s  攻击:%s'
                % (self.enemies[i].name, self.enemies[i].life, self.enemies[i].attack))
      print('--------------------------------------------')
      input('请按回车键继续。')  # 为了让玩家更有控制感,可以插入类似的代码来切分游戏进程。

  # 角色排序,选择出场顺序。
  def order_role(self):
      order_dict = {}
      for i in range(3):
          order = int(input('你想让{}第几个上场?(输入数字1-3)'.format(self.players[i].name)))
          order_dict[order] = self.players[i]

      self.players = []
      for i in range(1,4):
          self.players.append(order_dict[i])

      print('\n我方角色的出场顺序是:%s、%s、%s' % (self.players[0].name, self.players[1].name, self.players[2].name))
      print('敌方角色的出场顺序是:%s、%s、%s' % (self.enemies[0].name, self.enemies[1].name, self.enemies[2].name))

  # 角色PK
  def pk_role(self):
      round = 1
      score = 0
      for i in range(3):  # 一共要打三局
          player_name = self.players[i].name
          enemy_name = self.enemies[i].name
          #判断敌人是否对其有克制效果,有则进行攻击加成
          self.players[i].fight_buff(enemy_name)
          self.enemies[i].fight_buff(player_name)
          player_life = self.players[i].life
          player_attack = self.players[i].attack
          enemy_life = self.enemies[i].life
          enemy_attack = self.enemies[i].attack
          # 每一局开战前展示战斗信息
          print('\n----------------- 【第%s局】 -----------------' % round)
          print('玩家角色:%s vs 敌方角色:%s ' % (player_name, enemy_name))
          print('%s 血量:%s  攻击:%s' % (player_name, player_life, player_attack))
          print('%s 血量:%s  攻击:%s' % (enemy_name, enemy_life, enemy_attack))
          print('--------------------------------------------')
          input('请按回车键继续。\n')

          # 开始判断血量是否都大于零,然后互扣血量。
          while player_life > 0 and enemy_life > 0:
              enemy_life = enemy_life - player_attack
              player_life = player_life - enemy_attack
              print('%s发起了攻击,%s剩余血量%s' % (player_name, enemy_name, enemy_life))
              print('%s发起了攻击,%s剩余血量%s' % (enemy_name, player_name, player_life))
              print('--------------------------------------------')
              time.sleep(1)
          else:  # 每局的战果展示,以及分数score和局数的变化。
              # 调用show_result()函数,打印返回元组中的result。
              print(self.show_result(player_life,enemy_life)[1])
              # 调用show_result()函数,完成计分变动。
              score += int(self.show_result(player_life,enemy_life)[0])
              round += 1
      input('\n点击回车,查看比赛的最终结果\n')

      if score > 0:
          print('【最终结果:你赢了!】\n')
      elif score < 0:
          print('【最终结果:你输了!】\n')
      else:
          print('【最终结果:平局!】\n')

  # 返回单局战果和计分法所加分数。
  def show_result(self,player_life, enemy_life):  # 注意:该函数要设定参数,才能判断单局战果。
      if player_life > 0 and enemy_life <= 0:
          result = '\n敌人死翘翘了,你赢了!'
          return 1, result  # 返回元组(1,'\n敌人死翘翘了,你赢了!'),类似角色属性的传递。
      elif player_life <= 0 and enemy_life > 0:
          result = '\n悲催,敌人把你干掉了!'
          return -1, result
      else:
          result = '\n哎呀,你和敌人同归于尽了!'
          return 0, result
  #展示标题
  def show_title(self):
      print('''--------------欢迎来到炼狱角斗场-----------------
在昔日的黄昏山脉,陆奥帝国的北境边界上,有传说中的‘炼狱角斗场'!
鲜血与战斗是角斗士的归宿,金钱与荣耀是角斗士的信仰!
今日,只要【你的队伍】能取得胜利,你将获得一笔够花500的财富!
将随机生成【你的队伍】和【敌人队伍】!''')
      input('\n狭路相逢勇者胜,话不投机半句多(按任意键继续...)')

GAME_START = GAME()

2)效果展示

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