Python利用Prim算法生成迷宫

Prim算法随机生成后的迷宫数列矩阵如下图:

15x15:

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 s 0 1 0 1 0 1 1 1 1 1 0 1 0
0 1 0 1 0 1 0 0 0 1 0 0 0 1 0
0 1 1 1 1 1 1 1 1 1 1 1 0 1 0
0 1 0 0 0 1 0 0 0 1 0 0 0 1 0
0 1 0 1 1 1 0 1 1 1 0 1 0 1 0
0 0 0 0 0 0 0 0 0 1 0 1 0 1 0
0 1 1 1 1 1 1 1 1 1 1 1 1 1 0
0 1 0 1 0 0 0 1 0 0 0 1 0 0 0
0 1 0 1 0 1 1 1 0 1 1 1 1 1 0
0 1 0 1 0 0 0 1 0 0 0 1 0 1 0
0 1 0 1 0 1 1 1 1 1 0 1 0 1 0
0 0 0 1 0 0 0 1 0 0 0 0 0 1 0
0 1 1 1 0 1 1 1 1 1 1 e 0 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

27x27:

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 s 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 0
0 0 0 1 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 1 0 0 0
0 1 1 1 0 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 0
0 0 0 1 0 1 0 0 0 1 0 1 0 1 0 0 0 0 0 1 0 0 0 1 0 0 0
0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 0
0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 1 0 1 0 0 0
0 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0
0 0 0 1 0 1 0 1 0 0 0 1 0 1 0 0 0 1 0 1 0 1 0 1 0 0 0
0 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0
0 1 0 0 0 1 0 1 0 1 0 1 0 0 0 1 0 1 0 0 0 1 0 0 0 0 0
0 1 0 1 1 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 0 1 0
0 1 0 0 0 0 0 1 0 0 0 1 0 1 0 1 0 1 0 0 0 0 0 0 0 1 0
0 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 0
0 0 0 0 0 0 0 1 0 1 0 0 0 1 0 1 0 0 0 0 0 1 0 1 0 1 0
0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
0 0 0 1 0 0 0 1 0 1 0 1 0 1 0 1 0 0 0 0 0 1 0 1 0 1 0
0 1 1 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 0 1 0 1 0 1 0
0 0 0 1 0 1 0 1 0 1 0 0 0 0 0 1 0 1 0 1 0 1 0 0 0 0 0
0 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 0 1 0 1 0 1 1 1 1 1 0
0 0 0 1 0 0 0 0 0 1 0 0 0 1 0 1 0 0 0 0 0 1 0 1 0 1 0
0 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 0
0 1 0 1 0 1 0 1 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 1 0 0 0
0 1 0 1 0 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 0
0 1 0 0 0 0 0 1 0 0 0 1 0 1 0 1 0 1 0 0 0 1 0 0 0 0 0
0 1 1 1 e 1 0 1 0 1 1 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

实现该效果的代码如下:

import random as rd

nearmaybe=[
  [-2,0],
  [2,0],
  [0,-2],
  [0,2]
]

def createMaze(row,col):
  maze=[[0 for i in range(col)] for i in range(row)]
  check=[]
  firstrow=rd.randrange(1,row-2,2)
  firstcol=rd.randrange(1,col-2,2)
  maze[firstrow][firstcol]=1
  check.append([firstrow,firstcol])
  while len(check):
      c=rd.choice(check)
      nears=[]
      conditions=[]
      for maybe in nearmaybe:
          conditions.append([c[0]+maybe[0],c[1]+maybe[1]])
      for condition in conditions:
          if condition[0]>=1 and condition[0]<=row-2 \
                  and condition[1]>=1 and condition[1]<=col-2:
              nears.append([condition[0],condition[1]])
      for n in nears.copy():
          if maze[n[0]][n[1]]:
              nears.remove(n)
      for block in nears:
          if block[0]==c[0]:
              if block[1]<c[1]:
                  maze[block[0]][c[1]-1]=1
                  maze[block[0]][block[1]]=1
                  check.append([block[0],block[1]])
              else:
                  maze[block[0]][block[1]-1]=1
                  maze[block[0]][block[1]]=1
                  check.append([block[0],block[1]])
          else:
              if block[0]<c[0]:
                  maze[c[0]-1][block[1]]=1
                  maze[block[0]][block[1]]=1
                  check.append([block[0],block[1]])
              else:
                  maze[block[0]-1][block[1]]=1
                  maze[block[0]][block[1]]=1
                  check.append([block[0],block[1]])
      if not len(nears):
          check.remove(c)
  maze[1][1]="s"
  while True:
      c=rd.randint(1,col-2)
      if maze[row-2][c]:
          maze[row-2][c]="e"
          break

  return maze

调用该函数的方法:

maze=createMaze(27,27)
for l in maze:
  for s in l:
      print(s,end=" ")
  print()

CreateMaze传入的两个参数必须都是单数,否则程序可能会无法运行!

下面的for循环遍历就是将生成的迷宫矩阵打印出来

S表示出发点

1表示路

0表示墙

E表示终点

生成迷宫矩阵后,就可以将其引用到游戏中去啦!

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