Springboot netty 实现Web聊天室

 

一、项目的创建

新建Spring项目:

选择JDK版本:

选择Spring Web:

项目名称和位置的设置:

 

二、代码编写

导入.jar包:

gson: https://search.maven.org/artifact/com.google.code.gson/gson/2.8.9/jar

DemoApplication:

package com.example.demo;

import org.springframework.boot.SpringApplication;
import org.springframework.boot.autoconfigure.SpringBootApplication;
import org.springframework.context.ConfigurableApplicationContext;
import org.springframework.core.env.Environment;

import java.net.InetAddress;
import java.net.UnknownHostException;

@SpringBootApplication
public class DemoApplication {

  public static void main(String[] args) throws UnknownHostException {
      ConfigurableApplicationContext application = SpringApplication.run(DemoApplication.class, args);
      Environment env = application.getEnvironment();
      String host = InetAddress.getLocalHost().getHostAddress();
      String port = env.getProperty("server.port");
      System.out.println("[----------------------------------------------------------]");
      System.out.println("聊天室启动成功!点击进入:\t http://" + host + ":" + port);
      System.out.println("[----------------------------------------------------------");
      WebSocketServer.inst().run(53134);
  }

}

User:

package com.example.demo;

import java.util.Objects;

public class User {

  public String id;
  public String nickname;

  public User(String id, String nickname) {
      super();
      this.id = id;
      this.nickname = nickname;
  }

  public String getId() {
      return id;
  }

  public void setId(String id) {
      this.id = id;
  }

  public String getNickname() {
      return nickname;
  }

  public void setNickname(String nickname) {
      this.nickname = nickname;
  }

  @Override
  public boolean equals(Object o) {
      if (this == o)
          return true;
      if (o == null || getClass() != o.getClass())
          return false;
      User user = (User) o;
      return id.equals(user.getId());
  }

  @Override
  public int hashCode() {

      return Objects.hash(id);
  }

  public String getUid() {

      return id;
  }
}

SessionGroup:

package com.example.demo;

import com.google.gson.Gson;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.ChannelGroupFuture;
import io.netty.channel.group.DefaultChannelGroup;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.util.concurrent.ImmediateEventExecutor;
import org.springframework.util.StringUtils;

import java.util.Iterator;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;

public final class SessionGroup {

  private static SessionGroup singleInstance = new SessionGroup();

  // 组的映射
  private ConcurrentHashMap<String, ChannelGroup> groupMap = new ConcurrentHashMap<>();

  public static SessionGroup inst() {
      return singleInstance;
  }

  public void shutdownGracefully() {

      Iterator<ChannelGroup> groupIterator = groupMap.values().iterator();
      while (groupIterator.hasNext()) {
          ChannelGroup group = groupIterator.next();
          group.close();
      }
  }

  public void sendToOthers(Map<String, String> result, SocketSession s) {
      // 获取组
      ChannelGroup group = groupMap.get(s.getGroup());
      if (null == group) {
          return;
      }
      Gson gson=new Gson();
      String json = gson.toJson(result);
      // 自己发送的消息不返回给自己
//      Channel channel = s.getChannel();
      // 从组中移除通道
//      group.remove(channel);
      ChannelGroupFuture future = group.writeAndFlush(new TextWebSocketFrame(json));
      future.addListener(f -> {
          System.out.println("完成发送:"+json);
//          group.add(channel);//发送消息完毕重新添加。

      });
  }

  public void addSession(SocketSession session) {

      String groupName = session.getGroup();
      if (StringUtils.isEmpty(groupName)) {
          // 组为空,直接返回
          return;
      }
      ChannelGroup group = groupMap.get(groupName);
      if (null == group) {
          group = new DefaultChannelGroup(ImmediateEventExecutor.INSTANCE);
          groupMap.put(groupName, group);
      }
      group.add(session.getChannel());
  }

  /**
   * 关闭连接, 关闭前发送一条通知消息
   */
  public void closeSession(SocketSession session, String echo) {
      ChannelFuture sendFuture = session.getChannel().writeAndFlush(new TextWebSocketFrame(echo));
      sendFuture.addListener(new ChannelFutureListener() {
          public void operationComplete(ChannelFuture future) {
              System.out.println("关闭连接:"+echo);
              future.channel().close();
          }
      });
  }

  /**
   * 关闭连接
   */
  public void closeSession(SocketSession session) {

      ChannelFuture sendFuture = session.getChannel().close();
      sendFuture.addListener(new ChannelFutureListener() {
          public void operationComplete(ChannelFuture future) {
              System.out.println("发送所有完成:"+session.getUser().getNickname());
          }
      });

  }

  /**
   * 发送消息
   * @param ctx 上下文
   * @param msg 待发送的消息
   */
  public void sendMsg(ChannelHandlerContext ctx, String msg) {
      ChannelFuture sendFuture = ctx.writeAndFlush(new TextWebSocketFrame(msg));
      sendFuture.addListener(f -> {//发送监听
          System.out.println("对所有发送完成:"+msg);
      });
  }
}

SocketSession:

package com.example.demo;

import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.util.AttributeKey;

import java.util.HashMap;
import java.util.Map;
import java.util.UUID;

public class SocketSession {

  public static final AttributeKey<SocketSession> SESSION_KEY = AttributeKey.valueOf("SESSION_KEY");

  /**
   * 用户实现服务端会话管理的核心
   */
// 通道
  private Channel channel;
  // 用户
  private User user;

  // session唯一标示
  private final String sessionId;

  private String group;

  /**
   * session中存储的session 变量属性值
   */
  private Map<String, Object> map = new HashMap<String, Object>();

  public SocketSession(Channel channel) {//注意传入参数channel。不同客户端会有不同channel
      this.channel = channel;
      this.sessionId = buildNewSessionId();
      channel.attr(SocketSession.SESSION_KEY).set(this);
  }

  // 反向导航
  public static SocketSession getSession(ChannelHandlerContext ctx) {//注意ctx,不同的客户端会有不同ctx
      Channel channel = ctx.channel();
      return channel.attr(SocketSession.SESSION_KEY).get();
  }

  // 反向导航
  public static SocketSession getSession(Channel channel) {
      return channel.attr(SocketSession.SESSION_KEY).get();
  }

  public String getId() {
      return sessionId;
  }

  private static String buildNewSessionId() {
      String uuid = UUID.randomUUID().toString();
      return uuid.replaceAll("-", "");
  }

  public synchronized void set(String key, Object value) {
      map.put(key, value);
  }

  public synchronized <T> T get(String key) {
      return (T) map.get(key);
  }

  public boolean isValid() {
      return getUser() != null ? true : false;
  }

  public User getUser() {
      return user;
  }

  public void setUser(User user) {
      this.user = user;
  }

  public String getGroup() {
      return group;
  }

  public void setGroup(String group) {
      this.group = group;
  }

  public Channel getChannel() {
      return channel;
  }
}

WebSocketServer:

package com.example.demo;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.HttpServerCodec;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.codec.http.websocketx.extensions.compression.WebSocketServerCompressionHandler;
import io.netty.handler.stream.ChunkedWriteHandler;
import io.netty.handler.timeout.IdleStateHandler;

import java.util.concurrent.TimeUnit;

public class WebSocketServer {

  private static WebSocketServer wbss;

  private static final int READ_IDLE_TIME_OUT = 60; // 读超时
  private static final int WRITE_IDLE_TIME_OUT = 0;// 写超时
  private static final int ALL_IDLE_TIME_OUT = 0; // 所有超时

  public static WebSocketServer inst() {
      return wbss = new WebSocketServer();
  }

  public void run(int port) {
      EventLoopGroup bossGroup = new NioEventLoopGroup();
      EventLoopGroup workerGroup = new NioEventLoopGroup();
      ServerBootstrap b = new ServerBootstrap();
      b.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class)
              .childHandler(new ChannelInitializer <SocketChannel>() {
                  @Override
                  protected void initChannel(SocketChannel ch) throws Exception {
                      ChannelPipeline pipeline = ch.pipeline();
                      // Netty自己的http解码器和编码器,报文级别 HTTP请求的解码和编码
                      pipeline.addLast(new HttpServerCodec());
                      // ChunkedWriteHandler 是用于大数据的分区传输
                      // 主要用于处理大数据流,比如一个1G大小的文件如果你直接传输肯定会撑暴jvm内存的;
                      // 增加之后就不用考虑这个问题了
                      pipeline.addLast(new ChunkedWriteHandler());
                      // HttpObjectAggregator 是完全的解析Http消息体请求用的
                      // 把多个消息转换为一个单一的完全FullHttpRequest或是FullHttpResponse,
                      // 原因是HTTP解码器会在每个HTTP消息中生成多个消息对象HttpRequest/HttpResponse,HttpContent,LastHttpContent
                      pipeline.addLast(new HttpObjectAggregator(64 * 1024));
                      // WebSocket数据压缩
                      pipeline.addLast(new WebSocketServerCompressionHandler());
                      // WebSocketServerProtocolHandler是配置websocket的监听地址/协议包长度限制
                      pipeline.addLast(new WebSocketServerProtocolHandler("/ws", null, true, 10 * 1024));

                      // 当连接在60秒内没有接收到消息时,就会触发一个 IdleStateEvent 事件,
                      // 此事件被 HeartbeatHandler 的 userEventTriggered 方法处理到
                      pipeline.addLast(
                              new IdleStateHandler(READ_IDLE_TIME_OUT, WRITE_IDLE_TIME_OUT, ALL_IDLE_TIME_OUT, TimeUnit.SECONDS));

                      // WebSocketServerHandler、TextWebSocketFrameHandler 是自定义逻辑处理器,
                      pipeline.addLast(new WebSocketTextHandler());
                  }
              });
      Channel ch = b.bind(port).syncUninterruptibly().channel();
      ch.closeFuture().syncUninterruptibly();

      // 返回与当前Java应用程序关联的运行时对象
      Runtime.getRuntime().addShutdownHook(new Thread() {
          @Override
          public void run() {
              SessionGroup.inst().shutdownGracefully();
              bossGroup.shutdownGracefully();
              workerGroup.shutdownGracefully();
          }
      });
  }
}

WebSocketTextHandler:

package com.example.demo;

import com.google.gson.Gson;
import com.google.gson.reflect.TypeToken;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.timeout.IdleState;
import io.netty.handler.timeout.IdleStateEvent;

import java.util.HashMap;
import java.util.Map;


public class WebSocketTextHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {

  //@Override
  protected void channelRead(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws Exception {
      SocketSession session = SocketSession.getSession(ctx);
      TypeToken<HashMap<String, String>> typeToken = new TypeToken<HashMap<String, String>>() {
      };

      Gson gson=new Gson();
      java.util.Map<String,String> map = gson.fromJson(msg.text(), typeToken.getType());
      User user = null;
      switch (map.get("type")) {
          case "msg":
              Map<String, String> result = new HashMap<>();
              user = session.getUser();
              result.put("type", "msg");
              result.put("msg", map.get("msg"));
              result.put("sendUser", user.getNickname());
              SessionGroup.inst().sendToOthers(result, session);
              break;
          case "init":
              String room = map.get("room");
              session.setGroup(room);
              String nick = map.get("nick");
              user = new User(session.getId(), nick);
              session.setUser(user);
              SessionGroup.inst().addSession(session);
              break;
      }
  }

  @Override
  public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {

      // 是否握手成功,升级为 Websocket 协议
      if (evt == WebSocketServerProtocolHandler.ServerHandshakeStateEvent.HANDSHAKE_COMPLETE) {
          // 握手成功,移除 HttpRequestHandler,因此将不会接收到任何消息
          // 并把握手成功的 Channel 加入到 ChannelGroup 中
          new SocketSession(ctx.channel());
      } else if (evt instanceof IdleStateEvent) {
          IdleStateEvent stateEvent = (IdleStateEvent) evt;
          if (stateEvent.state() == IdleState.READER_IDLE) {
              System.out.println("bb22");
          }
      } else {
          super.userEventTriggered(ctx, evt);
      }
  }


  @Override
  protected void messageReceived(ChannelHandlerContext channelHandlerContext, TextWebSocketFrame textWebSocketFrame) throws Exception {

  }
}

之后项目外创建一个test.html:

<!DOCTYPE HTML>
<html>
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
  <title>群聊天室</title>     
  <style type="text/css">
  body {
      margin-right:50px;
      margin-left:50px;
  }
  .ddois {
      position: fixed;
      left: 120px;
      bottom: 30px;       
  }
  </style>        
</head>
<body>
   群名:<input type="text" id="room" name="group" placeholder="请输入群">
  <br /><br />
   昵称:<input type="text" id="nick" name="name" placeholder="请输入昵称">
  <br /><br />
  <button type="button" onclick="enter()">进入聊天群</button>
  <br /><br />        
  <div id="message"></div>
  <br /><br />        
  <div class="ddois">
  <textarea name="send" id="text" rows="10" cols="30" placeholder="输入发送消息"></textarea>
  <br /><br />
  <button type="button" onclick="send()">发送</button>
  </div>      
  <script type="text/javascript">
      var webSocket;
      
      if (window.WebSocket) {
          webSocket = new WebSocket("ws://localhost:53134/ws");
      } else {
          alert("抱歉,您的浏览器不支持WebSocket协议!");
      }
      
      //连通之后的回调事件
      webSocket.onopen = function() {
          console.log("已经连通了websocket");
//                setMessageInnerHTML("已经连通了websocket");
      };
      //连接发生错误的回调方法
      webSocket.onerror = function(event){
          console.log("出错了");
//              setMessageInnerHTML("连接失败");
      };
      
      //连接关闭的回调方法
      webSocket.onclose = function(){
          console.log("连接已关闭...");

      }
      
          //接收到消息的回调方法
      webSocket.onmessage = function(event){
          console.log("bbdds");
          var data = JSON.parse(event.data)
          var msg = data.msg;
          var nick = data.sendUser;
          switch(data.type){
              case 'init':
                  console.log("mmll");
                  break;
              case 'msg':
                  console.log("bblld");
                  setMessageInnerHTML(nick+":  "+msg);
                  break;
              default:
                  break;
          }
      }           
      function enter(){
          var map = new Map();
          var nick=document.getElementById('nick').value;
          var room=document.getElementById('room').value;
          map.set("type","init");
          map.set("nick",nick);
          console.log(room);
          map.set("room",room);
          var message = Map2Json(map);
          webSocket.send(message);                    
      }
      
      function send() {
          var msg = document.getElementById('text').value;
          var nick = document.getElementById('nick').value;
          console.log("1:"+msg);
          if (msg != null && msg != ""){
              var map = new Map();
              map.set("type","msg");
              map.set("msg",msg);
              var map2json=Map2Json(map);
              if (map2json.length < 8000){
                  console.log("4:"+map2json);
                  webSocket.send(map2json);
              }else {
                  console.log("文本太长了,少写一点吧");
              }
          }
      }
      
      //将消息显示在网页上
      function setMessageInnerHTML(innerHTML) {
          document.getElementById("message").innerHTML += innerHTML + "<br/>";
      }
 
      function Map2Json(map) {
          var str = "{";
          map.forEach(function (value, key) {
              str += '"'+key+'"'+':'+ '"'+value+'",';
          })
          str = str.substring(0,str.length-1)
          str +="}";
          return str;
      }        
  
  </script>

</body> 
</html>

先运行项目,然后运行html

 

三、运行效果

关于Springboot+netty实现Web聊天室的文章就介绍至此,更多相关Springboot netty 聊天室内容请搜索编程宝库以前的文章,希望以后支持编程宝库

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