C#WPF使用AForge类库操作USB摄像头拍照并保存

项目中用到 USB 摄像头,需要根据情况进行图像抓拍,查了半天资料,比较多的是使用 WPFMediaKit 和 AForge 。
但是由于项目要求不显示 USB 摄像头拍摄的画面,最终确定使用 AForge 解决。
下面用一个测试程序记录一下。

一、无预览拍照

首先建立一个 WPF 项目,我的就叫 AForgeTest,你们随意就好:

然后在 NuGet 包管理器中安装 AForge 库:

我只安装了图中打勾的几个库,这个根据自己项目需要安装就好。
不过用 USB 摄像头拍照必须安装:
AForge.Video
AForge.Control
AForge.Video.DirectShow
这三个库文件。

不习惯使用 NuGet 也可以到 AForge 的 .NET lib 下载页面下载。

在 MainWindow.xaml 文件中添加两个按钮:

<Window x:Class="AForgeTest.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:AForgeTest"
mc:Ignorable="d"
Title="MainWindow" Height="300" Width="300"
Closing="Window_Closing">
<StackPanel>
<Button Name="btnCapture" Click="btnCapture_Click">拍照</Button>
<Button Name="btnOpenCamera" Click="btnOpenCamera_Click">打开</Button>
</StackPanel>
</Window>

后台交互逻辑如下:

using System;
using System.Windows;

namespace AForgeTest
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
 InitializeComponent();
}

private void btnOpenCamera_Click(object sender, EventArgs e)
{
 CameraHelper.UpdateCameraDevices();
 if (CameraHelper.CameraDevices.Count > 0)
 {
  CameraHelper.SetCameraDevice(0);
 }
}

private void btnCapture_Click(object sender, EventArgs e)
{
 CameraHelper.CaptureImage(@"E:\1");
}

private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
 CameraHelper.CloseDevice();
}
}
}

CameraHelper 类代码如下:

using System;
using AForge.Video.DirectShow;
using AForge.Controls;
using System.Windows;
using System.IO;
using System.Drawing;
using System.Drawing.Imaging;

namespace AForgeTest
{
public static class CameraHelper
{
private static FilterInfoCollection _cameraDevices;
private static VideoCaptureDevice div = null;
private static VideoSourcePlayer sourcePlayer = new VideoSourcePlayer();
private static bool _isDisplay = false;
//指示_isDisplay设置为true后,是否设置了其他的sourcePlayer,若未设置则_isDisplay重设为false
private static bool isSet = false;

/// <summary>
/// 获取或设置摄像头设备,无设备为null
/// </summary>
public static FilterInfoCollection CameraDevices
{
 get
 {
  return _cameraDevices;
 }
 set
 {
  _cameraDevices = value;
 }
}
/// <summary>
/// 指示是否显示摄像头视频画面
/// 默认false
/// </summary>
public static bool IsDisplay
{
 get { return _isDisplay; }
 set { _isDisplay = value; }
}
/// <summary>
/// 获取或设置VideoSourcePlayer控件,
/// 只有当IsDisplay设置为true时,该属性才可以设置成功
/// </summary>
public static VideoSourcePlayer SourcePlayer
{
 get { return sourcePlayer; }
 set
 {
  if (_isDisplay)
  {
   sourcePlayer = value;
   isSet = true;
  }

 }
}
/// <summary>
/// 更新摄像头设备信息
/// </summary>
public static void UpdateCameraDevices()
{
 _cameraDevices = new FilterInfoCollection(FilterCategory.VideoInputDevice);
}
/// <summary>
/// 设置使用的摄像头设备
/// </summary>
/// <param name="index">设备在CameraDevices中的索引</param>
/// <returns><see cref="bool"/></returns>
public static bool SetCameraDevice(int index)
{
 if (!isSet) _isDisplay = false;
 //无设备,返回false
 if (_cameraDevices.Count <= 0 || index < 0) return false;
 if (index > _cameraDevices.Count - 1) return false;
 // 设定初始视频设备
 div = new VideoCaptureDevice(_cameraDevices[index].MonikerString);
 sourcePlayer.VideoSource = div;
 div.Start();
 sourcePlayer.Start();
 return true;
}
/// <summary>
/// 截取一帧图像并保存
/// </summary>
/// <param name="filePath">图像保存路径</param>
/// <param name="fileName">保存的图像文件名</param>
public static void CaptureImage(string filePath, string fileName = null)
{
 if (sourcePlayer.VideoSource == null) return;
 if (!Directory.Exists(filePath))
 {
  Directory.CreateDirectory(filePath);
 }
 try
 {
  //sourcePlayer.Start();
  Image bitmap = sourcePlayer.GetCurrentVideoFrame();
  if(fileName == null) fileName = DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss");
  bitmap.Save(filePath + @"\" + fileName + "-cap.jpg", ImageFormat.Jpeg);
  bitmap.Dispose();
  //sourcePlayer.Stop();
 }
 catch (Exception e)
 {
  MessageBox.Show(e.Message.ToString());
 }
}
/// <summary>
/// 关闭摄像头设备
/// </summary>
public static void CloseDevice()
{
 if (div != null && div.IsRunning)
 {
  sourcePlayer.Stop();
  div.SignalToStop();
  div = null;
  _cameraDevices = null;
 }
}
}
}

最终效果如下:

首先单击打开按钮,然后单击拍照按钮,就会在指定路径下生成一个 jpg 文件。

单击打开按钮之后需要等待 2s 以上才能点击拍照(需要等待连接到摄像头),否则会报出异常,如下图:

二、显示摄像头拍摄画面和截取的图片

首先添加 System.Windows.Forms 和 WindowsFormsIntegration 的引用。
然后在 MainWindows.xmal 文件中加命名空间:

xmlns:wfi ="clr-namespace:System.Windows.Forms.Integration;assembly=WindowsFormsIntegration"
xmlns:aforge ="clr-namespace:AForge.Controls;assembly=AForge.Controls"12

添加 VideoSourcePlayer 和 Image 控件:

<wfi:WindowsFormsHost Grid.Row="0">
<aforge:VideoSourcePlayer x:Name="player" Height="480" Width="640"/>
</wfi:WindowsFormsHost>
<Image Grid.Row="0" Grid.Column="1" Name="imgCapture" Stretch="Fill" Height="480" Width="640"/>

这里有个小细节,注意对 VideoSourcePlayer 命名时,一定要使用 x:Name 不要省略 x: ,否则无法在后台代码中使用(不要问我是怎么知道的)。

对 CameraHelper.cs 中的 CaptureImage 函数做一点修改:

/// <summary>
/// 截取一帧图像并保存
/// </summary>
/// <param name="filePath">图像保存路径</param>
/// <param name="fileName">保存的图像文件名</param>
/// <returns>如果保存成功,则返回完整路径,否则为 null</returns>
public static string CaptureImage(string filePath, string fileName = null)
{
 if (sourcePlayer.VideoSource == null) return null;
 if (!Directory.Exists(filePath))
 {
  Directory.CreateDirectory(filePath);
 }
 try
 {
  Image bitmap = sourcePlayer.GetCurrentVideoFrame();
  if(fileName == null) fileName = DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss");
  string fullPath = Path.Combine(filePath, fileName + "-cap.jpg");
  bitmap.Save(fullPath, ImageFormat.Jpeg);
  bitmap.Dispose();
  return fullPath;
 }
 catch (Exception e)
 {
  MessageBox.Show(e.Message.ToString());
  return null;
 }
}

修改后台代码如下:

using System;
using System.Windows;
using System.Windows.Media.Imaging;

namespace AForgeTest
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
 InitializeComponent();
 CameraHelper.IsDisplay = true;
 CameraHelper.SourcePlayer = player;
 CameraHelper.UpdateCameraDevices();
}

private void btnOpenCamera_Click(object sender, EventArgs e)
{
 if (CameraHelper.CameraDevices.Count > 0)
 {
  CameraHelper.SetCameraDevice(0);
 }
}

private void btnCapture_Click(object sender, EventArgs e)
{
 string fullPath = CameraHelper.CaptureImage(AppDomain.CurrentDomain.BaseDirectory + @"\Capture");

 BitmapImage bit = new BitmapImage();
 bit.BeginInit();
 bit.UriSource = new Uri(fullPath);
 bit.EndInit();
 imgCapture.Source = bit;
}

private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
 CameraHelper.CloseDevice();
}
}
}

最终结果如下:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程宝库

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